I can't get [export foo.lua.png] to work, I have tried everything, is it still working in the latest build?
Thanks,
Brian
This is my second Ludum Dare jam Game!
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In start menu, left & right Arrow Key to change mode.
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Dig money and buy tool to dig.
It was 48 hours game jam, so sound, art, etc.. are not completed.
I will keep developing this game, so please wait!!!
This is my LD48 submission, Stabalot.
Press 'x' to play (or 'z') for credits.
Attack the enemies with arrows and 'x'.
Once you hit the enemy, use the arrows to move the armor out of the way to get a hit.
All assets by me.
Explore the ocean with a penguin.
The game revolves diving through progressively deeper procedurally-generated trenches for pearls. Battle fish for health and snowball upgrades to better survive the deepest trenches. Can you go deep enough to find the black pearl- or unravel the treasure of the Mariana Trench? (If you’re up for it, resurface after fully exploring Adelie Trench- without taking the black pearl 😉)
My LD48 entry. No background music for now because of the deadline and also I don't know how to make background music. Not super confident about the difficulty progression/balancing and would’ve liked more diverse enemies- might come back to these post-compo. :(
Controls
Arrows - Move
X - Throw snowball
Monkeys are terrible at writing code. But, with a good IT manager...
A puzzle game.
Version 0:
Originally created for TriJam 117 "Crappy developers; or Don't learn from mistakes - repeat!"
Took way more than 3 hours :-)
Version 1:
New sprites, levels, mechanics, sfx, music, etc.
Version 2:
Added bananas
Version 3:
More levels, music.
My entry for Ludum Dare 48, created in 48 hours.
Help Wormy journey into the earth.
Dig deeper and deeper and consume different foods for different effects.
Yes, there is fire underground, I guess it is magma.
Watch out for underground holes!
Don't move into your own body.
A twist on the classic Snake gameplay.
There are 7 levels.
Controls
Arrow keys: Move
Y/C: Mute the music
X/V: Restart the current level
Enter: Pause menu, restart from here
Everything else should be explained in the game.
More details at my LD48 entry: https://ldjam.com/events/ludum-dare/48/wormys-dangerous-dig
Find the jewel at the bottom of the ocean, before you drown!
This game for the Ludum Dare 48 Jam. The jam's was 'Deeper and deeper', so I made the game about swimming deep into an ocean cave system to try and obtain a jewel before you run out of breath.
Features include: Regular & hard mode, 5 different language options (partly google translated so forgive any incorrect grammar in non-English languages), and 3 levels of spikes & old naval mines.
Also playable on itch: https://niall-chandler.itch.io/jewellery-journey
Ludum Dare Page to rate the game: https://ldjam.com/events/ludum-dare/48/jewellery-journey
Here's another library I've made shared free of charge, to give back to the community! Feel free to use this, although feedback, and credit is appreciated. ;)
Here's another library I've made shared free of charge, to give back to the community! Feel free to use this, although feedback, and credit is appreciated. ;)
Here's another library I've made shared free of charge, to give back to the community! Feel free to use this, although feedback, and credit is appreciated. ;)
I've been researching and learning alot from the community here on Lexaloffle, and I really wanted to give back! So here's my Vector Calculation library free of charge! You can use this in any project you like, (I used it in my Ludum Dare 48 submission) although, giving feedback and credit when you use this is appreciated. :) Thank you Lexaloffle for being such an amazing community! I'll also be posting alot of other libraries I've made, so feel free to use them too!
DEEPER is a PICO-8 game made in 48 hours for Ludum Dare 48! Inspired by Downwell, you use your rocket boots to propel you as you go "DEEPER AND DEEPER". This was also my first PICO-8 game to use the libraries I've built up. Including rect overlap, particle systems, screen effects, and vector calculations.
Controls:
Cursor Keys: Move
Z/X: Shoot and handle menus
Dig to collect gems, and don't get squashed! A wee game made in a weekend for Ludum Dare #48. You can find the compo entry here: https://ldjam.com/events/ludum-dare/48/diggleoid
Made within 48 hours for Ludum Dare 48
Punch with X
Punch the green tubes to cut the room's power and activate the emergency door unlock to travel deeper (and deeper) into the ship and destroy the main engine.
TALIS - Return of the Demon Lord
The land of Talis is troubled: a prophecy announced the return of the Demon Lord.
Are you the fated hero who will seal forever this menace ?
Explore the land and improve yourself to defeat the infamous Demon Lord.
Objective
You choose one of the 4 hero classes and embark on a journey to find and defeat the Demon Lord.
Explore the land and visit the towns of Talis. Listen to the rumors in the taverns: you might hear of the location of a long lost talisman that might help you in your quest, or more information regarding the Demon Lord.
However, don't waste too much time exploring the land as the Demon Lord influence destroys the economy of the land.
Features
- 3d world display with day/night
- moon influence on the dark denizens
- 14 different monsters roaming the world
- 4 different hero classes
- Demon Lord influence on town economy as days pass by
Advice
- please take time to read the rules in the forum below.
- farm level 1 monsters on the first island to improve your starting hero equipment.
- listen to rumors in taverns to learn of the Demon Lord type and his wereabouts.
- Be wary of the moon influence on the monster strength.
- Do not hesitate to pass time to improve your odds of winning against monsters.
Enjoy.
PS: if you win against the game, please post in the thread below the hero you used, the demon lord type and the number of days you needed to defeat the demon lord.
Made for ludum dare 48
Apex Point is a short sci-fi text adventure game that explores themes of consciousness and ethics. It was created during the Lone Rabbit Black & White Game Jam 2021.
Controls
Arrow keys for dialogue, game choices and controlling the character. Z or X to select or proceed.
Play time
~5 minutes.
Synopsis
You wake up in a strange void with a mysterious top hat-wearing gentleman as your only company. Soon, bizarre things start to unfold. Will you make the right choice and solve the mystery of Apex Point and the Coeus initiative?
Notes
The game is text-heavy. The game contains mild glitch effects.
Credits
Character portraits by Sdivi Lee Hall (@anactualpokemon). Music by Gruber.
Screenshots
Links
Hello PICO-8 Community !
I created this game with pico 8
I was inspired by Celeste and Super Meat Boy
There are only 8 levels and some bugs (sorry)
You control two character in the same time and don't touch the spikes
play this game please !!!
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